I would like to know what went wrong here. I'm learning with tutorials and it seems I did something different.

When I started sculpting it appeared that there is a gap without texture around the top. I do not have the gap problem on the second picture because there are the 2 holes missing on the upper side. For the holes I did it with separate loop cuts and then extruded and again some loop cuts for smoothing the edges.

But why do I have the gap? Can anyone tell me what I did wrong?

screenshot of the problem

screenshot of the workaround solution described above


1 Answer 1


I think it has to do with the sculpting engine. What is happening is the faces are being smoothed or deflated, etc. (basically shrunk) and one will go into another. you can see this if you deflate a default sphere or something. To fix it, smooth, inflate, flatten until it appears to be fixed again.

  • $\begingroup$ hejhej, i can not fix the issue that way. some how the material does not seem to be connected ... but it is. i started it over againe and i dont have the problem anymore. so thanks anyways =) $\endgroup$ Jun 9, 2018 at 14:33
  • $\begingroup$ Alright. I’m sorry my solution didn’t work. That’s strange though, it’s always worked for me $\endgroup$
    – Luke S
    Jun 10, 2018 at 4:51
  • $\begingroup$ I'm almost sure it's not that, we should see backfaces in this case, but we see actual gaps. Maybe provide the .blend. $\endgroup$
    – L0Lock
    Nov 30, 2018 at 12:38

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