When I try to simulate ball (active rigid body) falling into the cone (passive rigid body), the ball just doesn't fall into, but stays on the top (like there was a face, but I deleted it).

  • $\begingroup$ Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and Add images that might help us understand your scene and the settings you used on the rigid body. $\endgroup$
    – user1853
    Commented Mar 17, 2018 at 21:08
  • $\begingroup$ Are you using "Mesh" instead of Convex Hull? $\endgroup$
    – Dontwalk
    Commented Mar 17, 2018 at 21:16

1 Answer 1


On the Rigid Body Collisions set the Shape on the cone to Mesh

enter image description here

  • $\begingroup$ thank you, I changed it to mesh and it Works. I used Convex hull before. Thanks a lot $\endgroup$
    – Silvia
    Commented Mar 17, 2018 at 21:21

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