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I am inspired by an image from a recent question here. I couldn't figure out how to model (Maybe texture) the look and feel of sharp glass edges around a spherical shape and SubSurf.

Ref image

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A quick example

To make glass just model it to how u want it to look, try and keep it as random as u can. enter image description here

Then just add a glass material https://www.youtube.com/watch?v=yRRN7yzPNQI btw your glass should look way better if u follow the tutorial i just added the material without doing anything to it in the photo below enter image description here

Also if u dont want to use cycles u can just turn down the transparency (alpha) as ive done here https://sketchfab.com/models/177e494fdada4b64b02acf041ae8cfdd enter image description here

Edit: Something like this? enter image description here

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    $\begingroup$ Thank you... but "Spherical" and with a subsurf modifier. And random angled edges so it looks real. $\endgroup$
    – Dontwalk
    Commented Mar 7, 2018 at 5:18
  • $\begingroup$ check edit please $\endgroup$
    – user34162
    Commented Mar 7, 2018 at 5:34
  • $\begingroup$ Ty for your time... but not only no 90' angles but even more random within... like the image $\endgroup$
    – Dontwalk
    Commented Mar 7, 2018 at 5:57
  • $\begingroup$ Needs to be random $\endgroup$
    – Dontwalk
    Commented Mar 7, 2018 at 6:40

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