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How can I combine a gradient and Voronoi (0 randomness) texture to create a gradient mosaic tile effect? Thanks. enter image description here

enter image description here

enter image description here

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    $\begingroup$ Which kind of result do you want to achieve (as it is probably not the last image you have included)? $\endgroup$
    – lemon
    Commented Jan 29 at 9:58
  • $\begingroup$ The last image is what I'm trying to achieve. $\endgroup$
    – JKCapeTown
    Commented Jan 29 at 10:01

1 Answer 1

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That can be this:

enter image description here

The value node indicate the scale (20 here).

1 over this scale is the value we want to snap the cells to. But the coordinates are before shifted half of it in order to adapt to the voronoi texture.

For the gradient: it is compared to a white noise texture in order to have a progressive color over the randomness.

Last, the voronoi screens the grid in order to have the white separations around the cells.

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    $\begingroup$ good ol' nodes magic is what i'm here for :)) $\endgroup$ Commented Jan 29 at 18:58

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