Based on @Robin Betts's sample - how to bend geometry with geometry nodes
If the curves have multiple splines, How to Copy and Deform on each spline?
or other implementation methods(Not Instance on Points)
Thanks.
Update:
Thanks to @Robin Betts and @Kuboå, I figured out what I need.
Here is the solution:
Apply a copy of an object to each disconnected curve using the curve modifier