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I have an Object Info -node with an object called 'Plane' inside it.

The Plane's origin is at one of its edges.

What's the most efficient way to have a duplicate of that object, but positioned to certain edge (by setting a specific edge index could work?) and so that the duplicate-Plane keeps the position if the original Plane object is rotated, scaled or translated?

Maybe these new Blender 3.4 nodes could be used?

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AH! Found one way, maybe not so optimal hmmm...

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