How to make curved surfaces like this structure?
2 Answers
I made a short timelapse of how you can achieve this. Basically I started with a cube, scaled it, added loops, twisted it and gave it the right shape. Then I bended the mesh on the Z axis at 60°. Finally I arrayed it with an empty and cleaned the whole thing
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$\begingroup$ nice, you should show some screenshots of the steps $\endgroup$ Commented Nov 23, 2022 at 11:54
This is by no means a complete answer, as this is a rather difficult thing imo. Without sculpting: start with the triangle surface at the bottom side there, deform it as it is and build off of that. You can make this tri-cross shape first to lean on it for reference. My first idea on how to do that would be by creating a cylinder with 6 verts, with the knife tool half every second outside face on the Z axis and move those new edges in and bevel them.
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Try to create this base mesh that I mentioned above and sculpt those curves in with the flattening brush.