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I am trying to make a dust simulation. The kind of dust that appears when you knock out the dust from the carpet.

enter image description here

I use geometry as flow behavior.

enter image description here

cylinder as effector and wind. But my "dust" disappears instantly and doesn't feel like dust at all.

enter image description here

I expect that when the dust spreads to some distance, a cavity will form in the center and the dust itself will disappear more slowly.

enter image description here

Help me improve my animation please.

(Blender v 3.3.0)

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1 Answer 1

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Your Wind pressures in the scene in constant axe direction and doesn't let smoke to roll.
You need only central (point) force.

Try to limit Wind – Falloff > Radial > Max Distance ...

enter image description here

Notes:

  • I'm not sure if 50 frames in Cache is enough to take effect.
  • For Domain set a bit of Vorticity.
  • Smoke appearance is set in Smoke > Properties > Viewport ...

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  • $\begingroup$ Looks great, can you upload the blend-file? $\endgroup$
    – arachnoden
    Commented Sep 30, 2022 at 4:37
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    $\begingroup$ Sure ... updated $\endgroup$
    – vklidu
    Commented Sep 30, 2022 at 7:21

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