I'm using Blender 2.82 and Cycles. I've got an object that I want to be invisible, but still cast a shadow.
I've done a fair bit of Googling, and as far as I can tell the "Cast Only" shadow option that used to exist in Blender 2.7 and earlier, no longer exists. I checked material properties and object properties. It's missing from the manual. If I uncheck "Show in Viewports/Renders", the shadow disappears too.
I realize there are some complex workflows described in other threads about how to accomplish this, but I was wondering if there's some obvious way to do it like before, that I'm missing.
Thanks!