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I'm using Blender 2.82 and Cycles. I've got an object that I want to be invisible, but still cast a shadow.

I've done a fair bit of Googling, and as far as I can tell the "Cast Only" shadow option that used to exist in Blender 2.7 and earlier, no longer exists. I checked material properties and object properties. It's missing from the manual. If I uncheck "Show in Viewports/Renders", the shadow disappears too.

I realize there are some complex workflows described in other threads about how to accomplish this, but I was wondering if there's some obvious way to do it like before, that I'm missing.

Thanks!

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Object Properties/Visibility/Ray Visibility/Camera on/off enter image description here

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  • $\begingroup$ I think that was the one option I didn't try. Thanks! $\endgroup$
    – TravBrack
    Commented Mar 31, 2020 at 3:24

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