I made a little script that makes a plane with thickness when i add the mesh to my model it places 2 meshes instead of 1
For 1 of the 2 meshes the ALO menu works but for the second one not Can someone help me and tell me what i did wrong?
This is the code i use
bl_info = {
"name": "Test object",
"author": "DGRL",
"version": (1, 0),
"blender": (2, 80, 1),
"location": "View3D > Add > Mesh > DGRL",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"category": "Add Mesh",
}
import bpy
import bmesh
import mathutils
from mathutils import Vector
from bpy.types import Operator
from bpy_extras.object_utils import AddObjectHelper, object_data_add
def add_object(self, context):
verts = [(1, 1, 0), (-1, 1, 0), (-1, 0.9, 0), (-0.25, 0.9, 0),]
mesh = bpy.data.meshes.new("mesh")
obj = bpy.data.objects.new("MyObject", mesh)
scene = bpy.context.scene
bpy.context.collection.objects.link(obj)
bpy.context.view_layer.objects.active = obj
bpy.context.active_object.select_set(state=True)
mesh = bpy.context.object.data
bm = bmesh.new()
for v in verts:
bm.verts.new(v)
bm.faces.new(bm.verts)
bm.to_mesh(mesh)
bm.free()
**object_data_add(context, mesh, operator=self)** *<-- THIS LINE MAKES A SECOND BMESH BUT WITHOUT THERE IS NO ADJUST LAST OPERATION MENU!*
class OBJECT_OT_add_object(Operator, AddObjectHelper):
"""Create a new Mesh Object"""
bl_idname = "mesh.add_object"
bl_label = "Add Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
def add_object_button(self, context):
self.layout.operator(
OBJECT_OT_add_object.bl_idname,
text="Add Object",
icon='PLUGIN')
def add_object_manual_map():
url_manual_prefix = "https://docs.blender.org/manual/en/latest/"
url_manual_mapping = (
("bpy.ops.mesh.add_object", "scene_layout/object/types.html"),
)
return url_manual_prefix, url_manual_mapping
def register():
bpy.utils.register_class(OBJECT_OT_add_object)
bpy.utils.register_manual_map(add_object_manual_map)
bpy.types.VIEW3D_MT_mesh_add.append(add_object_button)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_add_object)
bpy.utils.unregister_manual_map(add_object_manual_map)
bpy.types.VIEW3D_MT_mesh_add.remove(add_object_button)
if __name__ == "__main__":
register()
bpy.ops.mesh...
operators in edit mode in particular. Unfortunately since I only created the meshes, it gave the impression nothing was happening. Made edit Please take some time to digest the changes made in answer below and question above, egmesh = bpy.context.object.data
vsmesh = bpy.data.meshes.new("mesh")
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