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Dec 23, 2019 at 22:15 vote accept DGRL
Dec 23, 2019 at 22:06 answer added batFINGER timeline score: 2
Dec 23, 2019 at 20:12 comment added batFINGER I recommended creating and manipulating meshes using ` bmesh` over the use of bpy.ops.mesh... operators in edit mode in particular. Unfortunately since I only created the meshes, it gave the impression nothing was happening. Made edit Please take some time to digest the changes made in answer below and question above, eg mesh = bpy.context.object.data vs mesh = bpy.data.meshes.new("mesh")
Dec 23, 2019 at 19:25 review Close votes
Dec 24, 2019 at 3:54
Dec 23, 2019 at 19:09 vote accept DGRL
Dec 23, 2019 at 22:15
Dec 23, 2019 at 19:06 comment added DGRL @brockmann No that was something different In that question the script was made using bpy.ops Ive been told to use bmesh instead of bpy.ops and create new meshes seems to be fun learning bmesh bit its a whole different thing Thanks for you help back then. learned a lot from it
Dec 23, 2019 at 19:05 comment added Robert Gützkow Does this answer your question? How to link the adjust last operation menu to object? Blender 2.80 - 2.81
Dec 23, 2019 at 19:04 comment added brockmann Didn't we already solve that 2 weeks ago: blender.stackexchange.com/a/160952/31447 ?
Dec 23, 2019 at 18:57 answer added Robert Gützkow timeline score: 2
Dec 23, 2019 at 18:53 comment added DGRL I dont get it tbh When i use object_data_add the location and rotation and align is just working fine on the second mesh that is placed ( let me be clear i want only 1 mesh to be placed) Why is it not working on the mesh i created? Im not talking about scaling but the 3 basic properties (location , rotation and align)
Dec 23, 2019 at 18:50 comment added Robert Gützkow You need an operator that has properties which can be adjusted. Currently you're adding the object at a fixed location with fixed vertex positions.
Dec 23, 2019 at 18:43 comment added DGRL How can i get the ALO menu in my script to work with the mesh i created? The ALO menu pops up but does not work at all
Dec 23, 2019 at 18:38 comment added Robert Gützkow @DRGL with the approach you're using, there's no need for the object_data_add since you've already created and linked the object with its mesh data.
Dec 23, 2019 at 18:30 comment added DGRL Please test the script and see what happens
Dec 23, 2019 at 18:29 comment added DGRL Yes i know the issue here is that i dont want to add 2 meshes but only 1
Dec 23, 2019 at 18:24 comment added Robert Gützkow The Adjust Last Operation panel will only be for the last operation. If you're adding multiple objects it will only be for the most recent one.
Dec 23, 2019 at 18:09 history edited DGRL CC BY-SA 4.0
Removed some lines of code to keep it clear
Dec 23, 2019 at 18:00 history undeleted DGRL
Dec 23, 2019 at 18:00 history deleted DGRL via Vote
Dec 23, 2019 at 18:00 history asked DGRL CC BY-SA 4.0