Timeline for Adjust last operarion menu does not work with newly made mesh and mesh is placed twice
Current License: CC BY-SA 4.0
20 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 23, 2019 at 22:15 | vote | accept | DGRL | ||
Dec 23, 2019 at 22:06 | answer | added | batFINGER | timeline score: 2 | |
Dec 23, 2019 at 20:12 | comment | added | batFINGER |
I recommended creating and manipulating meshes using ` bmesh` over the use of bpy.ops.mesh... operators in edit mode in particular. Unfortunately since I only created the meshes, it gave the impression nothing was happening. Made edit Please take some time to digest the changes made in answer below and question above, eg mesh = bpy.context.object.data vs mesh = bpy.data.meshes.new("mesh")
|
|
Dec 23, 2019 at 19:25 | review | Close votes | |||
Dec 24, 2019 at 3:54 | |||||
Dec 23, 2019 at 19:09 | vote | accept | DGRL | ||
Dec 23, 2019 at 22:15 | |||||
Dec 23, 2019 at 19:06 | comment | added | DGRL | @brockmann No that was something different In that question the script was made using bpy.ops Ive been told to use bmesh instead of bpy.ops and create new meshes seems to be fun learning bmesh bit its a whole different thing Thanks for you help back then. learned a lot from it | |
Dec 23, 2019 at 19:05 | comment | added | Robert Gützkow | Does this answer your question? How to link the adjust last operation menu to object? Blender 2.80 - 2.81 | |
Dec 23, 2019 at 19:04 | comment | added | brockmann | Didn't we already solve that 2 weeks ago: blender.stackexchange.com/a/160952/31447 ? | |
Dec 23, 2019 at 18:57 | answer | added | Robert Gützkow | timeline score: 2 | |
Dec 23, 2019 at 18:53 | comment | added | DGRL | I dont get it tbh When i use object_data_add the location and rotation and align is just working fine on the second mesh that is placed ( let me be clear i want only 1 mesh to be placed) Why is it not working on the mesh i created? Im not talking about scaling but the 3 basic properties (location , rotation and align) | |
Dec 23, 2019 at 18:50 | comment | added | Robert Gützkow | You need an operator that has properties which can be adjusted. Currently you're adding the object at a fixed location with fixed vertex positions. | |
Dec 23, 2019 at 18:43 | comment | added | DGRL | How can i get the ALO menu in my script to work with the mesh i created? The ALO menu pops up but does not work at all | |
Dec 23, 2019 at 18:38 | comment | added | Robert Gützkow |
@DRGL with the approach you're using, there's no need for the object_data_add since you've already created and linked the object with its mesh data.
|
|
Dec 23, 2019 at 18:30 | comment | added | DGRL | Please test the script and see what happens | |
Dec 23, 2019 at 18:29 | comment | added | DGRL | Yes i know the issue here is that i dont want to add 2 meshes but only 1 | |
Dec 23, 2019 at 18:24 | comment | added | Robert Gützkow | The Adjust Last Operation panel will only be for the last operation. If you're adding multiple objects it will only be for the most recent one. | |
Dec 23, 2019 at 18:09 | history | edited | DGRL | CC BY-SA 4.0 |
Removed some lines of code to keep it clear
|
Dec 23, 2019 at 18:00 | history | undeleted | DGRL | ||
Dec 23, 2019 at 18:00 | history | deleted | DGRL | via Vote | |
Dec 23, 2019 at 18:00 | history | asked | DGRL | CC BY-SA 4.0 |