I have been working on some dragonfly wings for a character and am a bit stumped as to the best way of combining the elements and cleaning them up into one. The wing cells were created by drawing out a flat grid and adding a skin modifier. The heavier struts are made of extruded and tapered curved tubes. This leaves me with a bunch of randomly intersecting and overlapping objects with varying density of meshes.
What is the best way to combine them into one object without any extra geometry?
A membrane filling the spaces between wing structure will be added separately and does not need to be part of this object.