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I find the code editing environment on blender pretty stiff and it makes my development slower because I have to type every piece of code letter by letter so to say. I was just wondering if it were possible to develop blender's scripts in Intellij before copying it down to blender's text-editor to run due to Intellij-idea's text-editor being better in terms of code formatting and commenting, auto-code completion and suggestion, variable/method-or-function documentation, column-selection-mode e.t.c by installing a plugin or downloading an API in Intellij

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    $\begingroup$ I use vim. IMO Can break down getting autocomplete in vim into the same two suggested methods: a) building bpy as a python module, which completes as does any other python module, or b) run some script in blender that creates a dictionary file that an autocomplete plugin uses. Possibly finding part b) is better asked on an intellij site / forum. Oh and could also mentions c) learning to touch type is often the quickest to resort to. $\endgroup$
    – batFINGER
    Commented Mar 5, 2019 at 0:21
  • $\begingroup$ Why use IntelliJ when its devs made PyCharm specifically for python? Which also has some bpy integration possibilities if I remember correctly. But anyway, a lost of common IDEs have some way to use bpy, or the community has made their plugins for it. $\endgroup$
    – Lauloque
    Commented Dec 13, 2021 at 23:24

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You can certainly use an external IDE to create your add-ons. Since an add-on is just a (bunch of) text file(s), it doesn't matter what you use to write them.

IntelliJ probably won't be able to find the bpy module, so expect some red squigglies.

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