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Is it possible to bake a fluid simulation into a blend file, instead of a separate cache folder?

The main reason is, I'm using a renderfarm to upload animation files. The renderfarm only accepts packed blend files and no external folders. I understand it's possible to bake a cloth simulation into a blend file, but not sure how to do the same for a fluid simulation.

Any help will be appreciated.

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    $\begingroup$ Not that I know of. Fluid caches are so big I'm not sure if this would be practical? $\endgroup$
    – gandalf3
    Commented Jan 23, 2014 at 1:37
  • $\begingroup$ It depends on the renderfarm you use, ResPower has limited support for fluid simulation see respower.com/blog/?page_id=193 it also states that packing of a gluid cache isn't possible. $\endgroup$
    – stacker
    Commented Jan 23, 2014 at 6:59
  • $\begingroup$ yes, you can export the simulation as an object sequence $\endgroup$ Commented Jul 19, 2017 at 11:16

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No, this is not possible currently. I'm not sure how practical this would be, given the massive size of fluid caches.

As mentioned by stacker, ResPower supports fluid simulations to some extent.

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