Skip to main content
Posted more screenshots of further progress and added more details to what the current plan is.
Source Link

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but I end up getting stuck when I come across those troublesome areas no matter what.

Edit 1: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Edit 2: I changed the question into something a little less broad but will change it more if necessary, just let me know. Still new to how posting questions works on this site.

Here are some screen shots of my progress. TechiiBlenderScreenshot1 TechiiBlenderScreenshot2

Edit 3: Currently trying to sculpt the head again and will do the rest soon. Someone suggested I do a sculpt first, then retopologize everything and work from there. Which sounds easy enough, but still hard to achieve the shape and style to the reference. Though I know I will get it eventually. Here are some screenshots: TechiiSculpt_Front_Side

TechiiSculpt_Front

TechiiSculpt_3/4

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but I end up getting stuck when I come across those troublesome areas no matter what.

Edit 1: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Edit 2: I changed the question into something a little less broad but will change it more if necessary, just let me know. Still new to how posting questions works on this site.

Here are some screen shots of my progress. TechiiBlenderScreenshot1 TechiiBlenderScreenshot2

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but I end up getting stuck when I come across those troublesome areas no matter what.

Edit 1: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Edit 2: I changed the question into something a little less broad but will change it more if necessary, just let me know. Still new to how posting questions works on this site.

Here are some screen shots of my progress. TechiiBlenderScreenshot1 TechiiBlenderScreenshot2

Edit 3: Currently trying to sculpt the head again and will do the rest soon. Someone suggested I do a sculpt first, then retopologize everything and work from there. Which sounds easy enough, but still hard to achieve the shape and style to the reference. Though I know I will get it eventually. Here are some screenshots: TechiiSculpt_Front_Side

TechiiSculpt_Front

TechiiSculpt_3/4

Added progress screenshots, changed the question a little,
Source Link

How to model parts of the face of this anthropomorphic animal character?

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but I end up getting stuck when I come across those troublesome areas.

Edge flow is also an issue with this character, but if need be, I'll explain that in another post. Any advice or suggestions is appreciated. Thanks no matter what.

Edit:Edit 1: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Edit 2: I changed the question into something a little less broad but will change it more if necessary, just let me know. Still new to how posting questions works on this site.

Here are some screen shots of my progress. TechiiBlenderScreenshot1 TechiiBlenderScreenshot2

How to model this anthropomorphic animal character?

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results but I end up getting stuck when I come across those troublesome areas.

Edge flow is also an issue with this character, but if need be, I'll explain that in another post. Any advice or suggestions is appreciated. Thanks.

Edit: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

How to model parts of the face of this character?

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results, but I end up getting stuck when I come across those troublesome areas no matter what.

Edit 1: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Edit 2: I changed the question into something a little less broad but will change it more if necessary, just let me know. Still new to how posting questions works on this site.

Here are some screen shots of my progress. TechiiBlenderScreenshot1 TechiiBlenderScreenshot2

Fixed image link and used built in image uploader instead. Also, added in more about my research before posting.
Source Link

I'm trying to model this character of mine for animation and rigging: Techii

ButTechii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results but I end up getting stuck when I come across those troublesome areas.

Edge flow is also an issue with this character, but if need be, I'll explain that in another post. Any advice or suggestions is appreciated. Thanks.

ThanksEdit: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

I'm trying to model this character of mine for animation and rigging: Techii

But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results but I end up getting stuck when I come across those troublesome areas.

Edge flow is also an issue with this character, but if need be, I'll explain that in another post. Any advice or suggestions is appreciated.

Thanks.

I'm trying to model this character of mine for animation and rigging: Techii But every time I try to go about modeling her I always end up getting stuck on either her eyes, nose, or mouth. Those seem the most tricky parts for me.

I've tried spline modeling, sculpting, box modeling, point to point modeling, and even plane modeling. All with different results but I end up getting stuck when I come across those troublesome areas.

Edge flow is also an issue with this character, but if need be, I'll explain that in another post. Any advice or suggestions is appreciated. Thanks.

Edit: I've also searched for reference images of rabbits, their topology, anatomy, and looked upon other works from other 3d artists to get an idea of what to do. I still end up stuck.

Source Link
Loading