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Commonmark migration
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These are the node setups.

Using Principled BSDF: [![Principled BSDF][1]][1]Principled BSDF

Using Diffuse BSDF: [![Diffuse BSDF][2]][2] [1]: https://i.sstatic.net/Xo7g2.png [2]: https://i.sstatic.net/L017J.pngDiffuse BSDF

These are the node setups.

Using Principled BSDF: [![Principled BSDF][1]][1]

Using Diffuse BSDF: [![Diffuse BSDF][2]][2] [1]: https://i.sstatic.net/Xo7g2.png [2]: https://i.sstatic.net/L017J.png

These are the node setups.

Using Principled BSDF: Principled BSDF

Using Diffuse BSDF: Diffuse BSDF

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Tweeted twitter.com/StackBlender/status/950442672447160321
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Why is this ball half black when using principled bsdf but not if using other shaders?

These are the node setups.

Using Principled BSDF: [![Principled BSDF][1]][1]

Using Diffuse BSDF: [![Diffuse BSDF][2]][2] [1]: https://i.sstatic.net/Xo7g2.png [2]: https://i.sstatic.net/L017J.png