Timeline for How to fix the sinking area surface after decimate?
Current License: CC BY-SA 3.0
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May 7, 2018 at 12:37 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 4, 2018 at 6:59 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 3, 2018 at 20:25 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 29, 2018 at 1:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 8, 2017 at 18:19 | comment | added | Mr Zak | Doing retopology is the most common way of that. It can be manual, automated with addons or mixed, see blender.stackexchange.com/questions/36525/… | |
Oct 7, 2017 at 18:05 | answer | added | WolfiG | timeline score: 1 | |
Oct 7, 2017 at 17:59 | comment | added | dariush |
@MrZak Nope. it didn't work. this happens even when I set deciment ratio to0.8 ! the problem is I want a model with 1.5MB size, become less than 0.5MB and also keep its surface intact, is there any otherway than deciment modifier for such purposes?
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Oct 7, 2017 at 17:44 | comment | added | Mr Zak | Try using Srkinwrap modifier and point it out to the highpoly. But probably Decimate deleted too much geometry and now the lowpoly is too lowpoly. Then either remodel those areas manually (using Shrinkwrap) or redo the lowpoly | |
Oct 7, 2017 at 17:39 | review | First posts | |||
Oct 7, 2017 at 21:30 | |||||
Oct 7, 2017 at 17:37 | history | asked | dariush | CC BY-SA 3.0 |