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Aug 15, 2017 at 16:35 history closed user1853
Denis
batFINGER
David
Duplicate of Cycles not rendering image or movie clip used as background in the viewport
Aug 15, 2017 at 15:06 review Close votes
Aug 15, 2017 at 16:35
Aug 15, 2017 at 14:40 comment added user1853 Adding green in the background is not something I would recommend, given that you can export an image with a clean alpha channel straight our of blender. Just enable transparency (or "film transparent" if you are using cycles") and save in a format that supports an Alpha channel (OpenEXR, PNG, TIFF). There is no need to add something that you are going to have to take out, and that might bring other kinds of artifacts to the image.
Aug 15, 2017 at 14:12 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 16, 2017 at 4:35 answer added Brian T Brennglass timeline score: 0
Jul 15, 2017 at 22:48 comment added An-Electric-Heart Cool, that gives me an idea. I might just try a green-screen approach. I'll make a big bright green plane in the background, so I can export it, then chromakey the green out and combine the shots in software that I'm more familiar with.
Jul 15, 2017 at 14:12 comment added user1853 See this post: blender.stackexchange.com/a/38464/1853
Jul 15, 2017 at 11:27 comment added Mr Zak Background image itself won't appear in the rendered image, it's meant only for editing. A simple solution is to set up new texture for the world, see blender.stackexchange.com/questions/65212/…, but that's for Cycles engine while you're using Internal. You can just import image as plane and set it up in 3d view
Jul 15, 2017 at 11:04 review First posts
Jul 15, 2017 at 17:38
Jul 15, 2017 at 11:01 history asked An-Electric-Heart CC BY-SA 3.0