Timeline for Sharpen egdes using the SubSurf Modifier - floodlight
Current License: CC BY-SA 3.0
9 events
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Jul 8, 2017 at 16:28 | history | edited | Splines | CC BY-SA 3.0 |
added 136 characters in body
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Jul 7, 2017 at 20:12 | comment | added | Mr Zak | If using Subsurf you either need edge crease or supporting loopcuts. In your case, you can turn the angle limit of Bevel modifier to something like 25 degrees and it will create sharper edges required for corners. Another option is to crease both angled edges in the corners and opened edge loop and delete Bevel from the modifier stack (it will make things more complex if you need it). See blender.stackexchange.com/questions/6425/… | |
Jul 7, 2017 at 19:02 | comment | added | Splines | Now I've tried it out and it worked for the edges I've talked about. But your method caused another problem: I can't adjust the bevel width for the other edges anymore when the width reaches a small number like 0.05. So the rounding is very small. | |
Jul 7, 2017 at 18:58 | answer | added | Dontwalk | timeline score: 0 | |
Jul 7, 2017 at 18:38 | answer | added | Matt Ferndz | timeline score: 1 | |
Jul 7, 2017 at 18:24 | answer | added | Mutant Bob | timeline score: 2 | |
Jul 7, 2017 at 18:18 | comment | added | Striar | Did you try placing subdivision at the top and setting it to simple? | |
Jul 7, 2017 at 17:32 | review | First posts | |||
Jul 7, 2017 at 18:19 | |||||
Jul 7, 2017 at 17:28 | history | asked | Splines | CC BY-SA 3.0 |