Timeline for What is a good way to turn straight edges to curves?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 14, 2017 at 12:28 | history | tweeted | twitter.com/StackBlender/status/874966700495712256 | ||
Jun 12, 2017 at 9:52 | answer | added | Lukasz-40sth | timeline score: 0 | |
Jun 11, 2017 at 23:21 | vote | accept | Inkplay_ | ||
Jun 11, 2017 at 22:28 | comment | added | Paul Gonet |
@luke chen To extrude in both X and Y axes only first select the loop of faces (Alt +RMB ) and press E . Cancel operation with RMB , then press S ,Shift+Z .
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Jun 11, 2017 at 22:19 | history | edited | Duarte Farrajota Ramos♦ |
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Jun 11, 2017 at 20:35 | comment | added | Paul Gonet | Loosely related: blender.stackexchange.com/questions/36291/… | |
Jun 11, 2017 at 18:48 | comment | added | Mr Zak | Keep in mind that geometry to be curved must have enough subdivisions. In the case of the shown mesh long faces in the center have to be subdivided at least once. | |
Jun 11, 2017 at 18:43 | answer | added | Paul Gonet | timeline score: 9 | |
Jun 11, 2017 at 18:18 | history | asked | Inkplay_ | CC BY-SA 3.0 |