I've built a 2D shape by tweaking a heavily subdivided plane, and I want to create an 'outline' of it by using the skinSkin modifier. To avoid having all the internal lines also get thickened by the skinSkin modifier, I added a decimateDecimate modifier (set to planarPlanar, other modifiermodifier's values defaultleft on defaults) to turn it all into one large face. The Skin modifier now no longer works, error message stating "No valid root vertex (you need one per mesh you want to skin)".
No valid root vertex (you need one per mesh you want to skin)".
Is there anything I can do to combine the two modifiers?
usingUsing blender 2.77a