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Mr Zak
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Combining planar decimate and skin modifiers Why does Skin modifier give No valid root vertex error when placed after Decimate modifier?

I've built a 2D shape by tweaking a heavily subdivided plane, and I want to create an 'outline' of it by using the skinSkin modifier. To avoid having all the internal lines also get thickened by the skinSkin modifier, I added a decimateDecimate modifier (set to planarPlanar, other modifiermodifier's values defaultleft on defaults) to turn it all into one large face. The Skin modifier now no longer works, error message stating "No valid root vertex (you need one per mesh you want to skin)".

No valid root vertex (you need one per mesh you want to skin)".

Is there anything I can do to combine the two modifiers?

usingUsing blender 2.77a

Combining planar decimate and skin modifiers?

I've built a 2D shape by tweaking a heavily subdivided plane, and I want to create an 'outline' of it by using the skin modifier. To avoid having all the internal lines also get thickened by the skin modifier, I added a decimate modifier (set to planar, other modifier values default) to turn it all into one large face. The Skin modifier now no longer works, error message stating "No valid root vertex (you need one per mesh you want to skin)". Is there anything I can do to combine the two modifiers?

using blender 2.77a

Why does Skin modifier give No valid root vertex error when placed after Decimate modifier?

I've built a 2D shape by tweaking a heavily subdivided plane, and I want to create an 'outline' of it by using the Skin modifier. To avoid having all the internal lines also get thickened by the Skin modifier, I added a Decimate modifier (set to Planar, other modifier's values left on defaults) to turn it all into one large face. The Skin modifier now no longer works, error message stating

No valid root vertex (you need one per mesh you want to skin)".

Is there anything I can do to combine the two modifiers?

Using blender 2.77a

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James
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Combining planar decimate and skin modifiers?

I've built a 2D shape by tweaking a heavily subdivided plane, and I want to create an 'outline' of it by using the skin modifier. To avoid having all the internal lines also get thickened by the skin modifier, I added a decimate modifier (set to planar, other modifier values default) to turn it all into one large face. The Skin modifier now no longer works, error message stating "No valid root vertex (you need one per mesh you want to skin)". Is there anything I can do to combine the two modifiers?

using blender 2.77a