So, let'sLet's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube with outwithout risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier that kept an object visablevisible, but you couldn't select any of it's vertsvertices, edges, or faces. I'm looking for something similar to it in blender. Thank you for the helpBlender.