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someonewithpc
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Lock How can I lock transformation of an objectsobject's vertices, edges, and faces?

So, let'sLet's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube with outwithout risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier that kept an object visablevisible, but you couldn't select any of it's vertsvertices, edges, or faces. I'm looking for something similar to it in blender. Thank you for the helpBlender.

Lock transformation of an objects vertices, edges, and faces

So, let's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube with out risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier that kept an object visable, but you couldn't select any of it's verts, edges, or faces. I'm looking for something similar to it in blender. Thank you for the help.

How can I lock transformation of an object's vertices, edges, and faces?

Let's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube without risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier that kept an object visible, but you couldn't select any of it's vertices, edges, or faces. I'm looking for something similar to it in Blender.

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Jager7
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Lock transformation of an objects vertices, edges, and faces

So, let's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube with out risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier that kept an object visable, but you couldn't select any of it's verts, edges, or faces. I'm looking for something similar to it in blender. Thank you for the help.