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Oct 10, 2016 at 6:23 comment added javirs would you mind posting the results after changing to triangles?? I'm really interested
Dec 18, 2015 at 10:48 history edited ideasman42 CC BY-SA 3.0
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Dec 14, 2015 at 14:11 vote accept Alexander
Dec 8, 2015 at 2:39 answer added Simon timeline score: 10
Nov 11, 2015 at 17:48 comment added Alexander Thank you a lot for your answers! @Gwenn, I just tried using triangles instead of quads, and it actually gives me the effect I like. Thanks for your tip. Here's a fresh sketch that i just did: click
Nov 11, 2015 at 16:17 history tweeted twitter.com/StackBlender/status/664477010585104384
Nov 11, 2015 at 15:22 comment added Mr Zak Related - blender.stackexchange.com/questions/733/…. Also some useful tips - blender.stackexchange.com/questions/6628/…
Nov 11, 2015 at 15:22 comment added Gwen Not a full answer, but a few tips and notes you might find useful. Try using triangles instead of quads, when you can. The decimate modifier is a very useful tool you should look into using. Model the face in greater detail, since that is one of the places that the eyes get drawn.
Nov 11, 2015 at 15:07 comment added Photon For starting with Blender I recommend this gryllus.net/Blender/3D.html website, as for low poly modeling i suggest learning sculpting, topology and re-topology, basically you sculpt a model using as many polygons as you need, and then using it as a reference, model it again piece by piece to get a good-looking high-quality and low poly model
Nov 11, 2015 at 15:06 comment added m.ardito it seems nice! just not identical... and the upper image is also better lighted, and probably post processed...
Nov 11, 2015 at 14:40 review First posts
Nov 11, 2015 at 15:22
Nov 11, 2015 at 14:31 history asked Alexander CC BY-SA 3.0