Timeline for Horizontal particle gravity
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Nov 14, 2015 at 19:36 | history | tweeted | twitter.com/StackBlender/status/665614259792052224 | ||
Oct 28, 2015 at 22:23 | vote | accept | user2248702 | ||
Oct 26, 2015 at 2:30 | answer | added | Ed Tate | timeline score: 14 | |
Oct 25, 2015 at 13:28 | comment | added | m.ardito | I think in blender objects have not their own gravity, so one way to do what you wish could be to setup the "collision" scenario in a way that the planet has the blender origin at its own center, and the grid Z axis oriented towards the surface collision point. In that way the "local" gravity will work. Maybe you can use another scene for that "local impact", but "observe" it from the expected point in "universe", then mix them together compositing. You can also use game engine recording option to get the "impact" animation recorded, and then use it in the "universe" scenario... just an idea. | |
Oct 25, 2015 at 11:41 | history | asked | user2248702 | CC BY-SA 3.0 |