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Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

[![enter image description here][1]][1]enter image description here

For single images use an Input>Image node.

[![enter image description here][2]][2]enter image description here

If youareyou are using cycles make sure that you enable Film TransparentFilm Transparent, so that the rendered layers render with a transparent background:

[![enter image description here][3]][3]ver 2.8X and newer

enter image description here

(for ver 2.79 and earlier)

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

In this case disable Film>Transparent [1]: https://i.sstatic.net/oEUTc.png [2]: https://i.sstatic.net/egSQs.png [3]: https://i.sstatic.net/MOnlM.png

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

[![enter image description here][1]][1]

For single images use an Input>Image node.

[![enter image description here][2]][2]

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

[![enter image description here][3]][3]

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

In this case disable Film>Transparent [1]: https://i.sstatic.net/oEUTc.png [2]: https://i.sstatic.net/egSQs.png [3]: https://i.sstatic.net/MOnlM.png

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here

For single images use an Input>Image node.

enter image description here

If you are using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

ver 2.8X and newer

enter image description here

(for ver 2.79 and earlier)

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

In this case disable Film>Transparent

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user1853
user1853

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here [![enter image description here][1]][1]

For single images use an Input>Image node.

enter image description here [![enter image description here][2]][2]

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

enter image description here [![enter image description here][3]][3]

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

In this case disable Film>Transparent [1]: https://i.sstatic.net/oEUTc.png [2]: https://i.sstatic.net/egSQs.png [3]: https://i.sstatic.net/MOnlM.png

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here

For single images use an Input>Image node.

enter image description here

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

[![enter image description here][1]][1]

For single images use an Input>Image node.

[![enter image description here][2]][2]

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

[![enter image description here][3]][3]

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

In this case disable Film>Transparent [1]: https://i.sstatic.net/oEUTc.png [2]: https://i.sstatic.net/egSQs.png [3]: https://i.sstatic.net/MOnlM.png

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Source Link
user1853
user1853

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here

For single images use an Input>Image node.

enter image description here

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

Images (of movie clips) used as background in the 3D viewport will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here

For single images use an Input>Image node.

enter image description here

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render.

Here are a couple of alternatives:

  • Using the compositor

Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it.

enter image description here

For single images use an Input>Image node.

enter image description here

If youare using cycles make sure that you enable Film Transparent, so that the rendered layers render with a transparent background:

enter image description here

  • Without the compositor

Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window.

enter image description here

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