**Images (of movie clips) used as background in the 3D viewport are primarily meant to be used as reference and will not render**. Here are a couple of alternatives: - **Using the compositor** Add an Input>Movie Clip node, and use an alpha over node to compose the render layers over it. [![enter image description here][1]][1] For single images use an Input>Image node. [![enter image description here][2]][2] If you are using cycles make sure that you enable **Film Transparent**, so that the rendered layers render with a transparent background: ver 2.8X and newer [![enter image description here][3]][3] (for ver 2.79 and earlier) [![enter image description here][4]][4] - **Without the compositor** Without using additional geometry or compositing, you can use the image as background for the world. Set the Texture coordinates to Window. [![enter image description here][5]][5] In this case disable Film>Transparent [1]: https://i.sstatic.net/oEUTc.png [2]: https://i.sstatic.net/egSQs.png [3]: https://i.sstatic.net/YRbpP.png [4]: https://i.sstatic.net/MOnlM.png [5]: https://i.sstatic.net/blzHI.png