I've created texture for my model using the "project from view" and edited it externally. However, to use it, it needs to be exported from blender as a uv map (with the colors on)
EDIT
This if for As suggested I've added a CS:GO skinpicture trying to describe what I'm looking for. This is the best way I already havecan put it. (UV map in bottom right is what I'm looking for. Where the texture from the gun would be pinned down on a UV map, I just need a way to.. match the UV map. Convert(?)This is for CS:GO where the projectionguns need the texture to abe painted on the UV map with colors.)