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Could someone tell me what are the bpy commands to save a shading node in a library? and how to recover it for another project within blender from this library?

@unwave I'm talking about the nodes that we can create on the shader editor to create materials that we can then use on objects shader editor which would make it possible to create libraries of this type: collection example

Could someone tell me what are the bpy commands to save a shading node in a library? and how to recover it for another project within blender from this library?

Could someone tell me what are the bpy commands to save a shading node in a library? and how to recover it for another project within blender from this library?

@unwave I'm talking about the nodes that we can create on the shader editor to create materials that we can then use on objects shader editor which would make it possible to create libraries of this type: collection example

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How to save material shading node into a library with bpy (how to export and import shading nodes)

Could someone tell me what are the bpy commands to save a shading node in a library? and how to recover it for another project within blender from this library?