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Pyratae
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Square face texture using shadertexture nodes firstor so (first filling from the edge or outside)

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Pyratae
  • 127
  • 1
  • 12

Square face texture using shader nodes first filling from the edge or outside

I would like to create a texture that first comes from the edge, offsets and then fills the area (face, or open [not closed geometry]). I believe we can use proximity vektors but not sure how to connect these together as a mix shader only mixes.

How would I go about this as I have read some material, but it's all more complex than this. enter image description here