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This will be my first post on here since this is my first time using Blender. I honestly just got into it because I wanted to convert a piece of clothing from one game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

EDIT:

This will be my first post on here since this is my first time using Blender. I honestly just got into it because I wanted to convert a piece of clothing from one game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

This will be my first post on here since this is my first time using Blender. I honestly just got into it because I wanted to convert a piece of clothing from one game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

EDIT:

corrected spelling
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thisThis will be my first post on here since this is my first time using blenderBlender. I honestly just got into tiit because I wanted to convert a piece of clothing from onone game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

this will be my first post on here since this is my first time using blender. I honestly just got into ti because I wanted to convert a piece of clothing from on game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

This will be my first post on here since this is my first time using Blender. I honestly just got into it because I wanted to convert a piece of clothing from one game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance

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Wrap complicated mesh around object

this will be my first post on here since this is my first time using blender. I honestly just got into ti because I wanted to convert a piece of clothing from on game to another. I did find other threads on similair topics, but they all seemed to be talking about much simpler meshes than this one.

I've gotten as far as to load the right mesh in with an object (a human body in this case) to get around. I've run into a few issues.

  1. It is just a hassle to pull out all the vertices out one by one, and it tends to create unevenness since it all depnds on me being acurate enough with my mouse
  2. Even after pulling out the vertices properly around a certain area, it still leaves some of the lines in between to got through the object. I do not know how I could round out those lines so they will fit around the object properly.Otherwise I'm forced to pull the vertices out so far that the clothing looks blocky and bloated.

I figured an easy solution would be if there was some kind of option that just said "fit this mesh around this object as best you can" but I suppose that it will not be that simple. I would be open to any solutions you may have, so please help if you can.

Thanks in advance