Timeline for How to combine two texture in geometry nodes after a Distribute point on faces node
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jul 4 at 8:03 | vote | accept | antvrn | ||
Jul 3 at 15:53 | answer | added | StefLAncien | timeline score: 0 | |
Jul 3 at 15:27 | comment | added | StefLAncien |
When connecting the Selection socket of a Set Material node attached to a Point Cloud, a warning is displayed : "Point clouds only support a single material; selection input can not be a field".
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Jul 3 at 15:09 | comment | added | Lutzi | @StefLAncien I think you are correct : I'm unable to have 2 materials with points but with Instances on Points no problem. | |
Jul 3 at 15:02 | comment | added | StefLAncien | Could it be that a point cloud is supporting only one material ? Not like a mesh where materials are attached to faces, so more than one is supported. In this case, you could try to attach a named attribute to the points, then to choose the color/material in the shader based on this attribute. | |
S Jul 3 at 13:33 | review | First questions | |||
Jul 3 at 19:52 | |||||
S Jul 3 at 13:33 | history | asked | antvrn | CC BY-SA 4.0 |