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I have recently made a geometry group that assembles a wireframe mesh by placing cylinders on the edges of a mesh and spheres on the vertices. For one of these wireframes I wanted to rig it to an armature but I found it impossible to paint weights on a mesh without faces dispite weights being applied only to vertices.
I want to have this done without needing to create new edges and faces.

With geometry nodes applied.
enter image description here

Without geometry nodes applied. (Just edges and vertices)
enter image description here

Problem with creating a face with the current setup (creates unwanted edges which my geometry nodes converts into a cylinder) enter image description here

I have recently made a geometry group that assembles a wireframe mesh by placing cylinders on the edges of a mesh and spheres on the vertices. For one of these wireframes I wanted to rig it to an armature but I found it impossible to paint weights on a mesh without faces dispite weights being applied only to vertices.

I have recently made a geometry group that assembles a wireframe mesh by placing cylinders on the edges of a mesh and spheres on the vertices. For one of these wireframes I wanted to rig it to an armature but I found it impossible to paint weights on a mesh without faces dispite weights being applied only to vertices.
I want to have this done without needing to create new edges and faces.

With geometry nodes applied.
enter image description here

Without geometry nodes applied. (Just edges and vertices)
enter image description here

Problem with creating a face with the current setup (creates unwanted edges which my geometry nodes converts into a cylinder) enter image description here

Source Link

How do I rig a mesh without faces?

I have recently made a geometry group that assembles a wireframe mesh by placing cylinders on the edges of a mesh and spheres on the vertices. For one of these wireframes I wanted to rig it to an armature but I found it impossible to paint weights on a mesh without faces dispite weights being applied only to vertices.