I came across this model on Sketchfab,
which claims that it was done via geometry nodes in Blender. I've tried to accomplish the same, but so far I wasn't able to get the rotation right.
My rough setup currently looks like this, unfortunately I broke my UV-Map generation at some point and like I said, the rotation is incorrect. I would be really happy to recieve some intel on how the rotation can be established correctly with geometry nodes.