Skip to main content
Notice removed Draw attention by CommunityBot
Bounty Ended with Lutzi's answer chosen by CommunityBot
Notice added Draw attention by realvictorprm
Bounty Started worth 50 reputation by realvictorprm
added gif directly into the post. feel free to remove, i just like gifs :))
Source Link
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

I came across this model on Sketchfab, enter image description here

which claims that it was done via geometry nodes in Blender. I've tried to accomplish the same, but so far I wasn't able to get the rotation right.

My rough setup currently looks like this, unfortunately I broke my UV-Map generation at some point and like I said, the rotation is incorrect. I would be really happy to recieve some intel on how the rotation can be established correctly with geometry nodes.

enter image description here

enter image description here

I came across this model on Sketchfab, which claims that it was done via geometry nodes in Blender. I've tried to accomplish the same, but so far I wasn't able to get the rotation right.

My rough setup currently looks like this, unfortunately I broke my UV-Map generation at some point and like I said, the rotation is incorrect. I would be really happy to recieve some intel on how the rotation can be established correctly with geometry nodes.

enter image description here

enter image description here

I came across this model on Sketchfab, enter image description here

which claims that it was done via geometry nodes in Blender. I've tried to accomplish the same, but so far I wasn't able to get the rotation right.

My rough setup currently looks like this, unfortunately I broke my UV-Map generation at some point and like I said, the rotation is incorrect. I would be really happy to recieve some intel on how the rotation can be established correctly with geometry nodes.

enter image description here

enter image description here

Source Link

How to create a fluffy tail with geometry nodes?

I came across this model on Sketchfab, which claims that it was done via geometry nodes in Blender. I've tried to accomplish the same, but so far I wasn't able to get the rotation right.

My rough setup currently looks like this, unfortunately I broke my UV-Map generation at some point and like I said, the rotation is incorrect. I would be really happy to recieve some intel on how the rotation can be established correctly with geometry nodes.

enter image description here

enter image description here