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When rendering a mist pass in cycles in a scene that contains textures with alpha, it becomes essentially unusable due to noise. All posts and solutions I could find about this seem to be outdated and not work anymore. How can I get rid of the noise without removing the alpha or removing values in between 0 and 1? Increasing transparency bounces any higher is also not feasible as it would increase render time too much.

This is the mist pass with alpha: Noisy mist pass

This is the mist pass without (what it SHOULD look like): Clean mist pass, without alpha textures

here's the test file I used to re-produce the issue:

When rendering a mist pass in cycles in a scene that contains textures with alpha, it becomes essentially unusable due to noise. All posts and solutions I could find about this seem to be outdated and not work anymore. How can I get rid of the noise without removing the alpha or removing values in between 0 and 1? Increasing transparency bounces any higher is also not feasible as it would increase render time too much.

This is the mist pass with alpha: Noisy mist pass

This is the mist pass without (what it SHOULD look like): Clean mist pass, without alpha textures

When rendering a mist pass in cycles in a scene that contains textures with alpha, it becomes essentially unusable due to noise. All posts and solutions I could find about this seem to be outdated and not work anymore. How can I get rid of the noise without removing the alpha or removing values in between 0 and 1? Increasing transparency bounces any higher is also not feasible as it would increase render time too much.

This is the mist pass with alpha: Noisy mist pass

This is the mist pass without (what it SHOULD look like): Clean mist pass, without alpha textures

here's the test file I used to re-produce the issue:

Source Link
Aci
  • 107
  • 10

Transparent textures result in extremely noisy mist pass

When rendering a mist pass in cycles in a scene that contains textures with alpha, it becomes essentially unusable due to noise. All posts and solutions I could find about this seem to be outdated and not work anymore. How can I get rid of the noise without removing the alpha or removing values in between 0 and 1? Increasing transparency bounces any higher is also not feasible as it would increase render time too much.

This is the mist pass with alpha: Noisy mist pass

This is the mist pass without (what it SHOULD look like): Clean mist pass, without alpha textures