Skip to main content
Tweeted twitter.com/#!/StackBlender/status/581036055463366657
Made question more generalized
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226

Why does memory usage spikeBlender use so badlymuch memory for large textures?

Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.

It was brought up in this bug report, but closed.

I asked Campbell personally and he said:Why can image editors (Photoshop/Gimp/Krita) handle such large images but not Blender?

Why image editors (Photoshop/Gimp/Krita) can handle huge images but not Blender? there are a few factors... I expect others might be interested in this topic too.

So does anyone know why this isWhats going on, and more importantly, what can be done to improve it?

Why does memory usage spike so badly for large textures?

Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.

It was brought up in this bug report, but closed.

I asked Campbell personally and he said:

Why image editors (Photoshop/Gimp/Krita) can handle huge images but not Blender? there are a few factors... I expect others might be interested in this topic too.

So does anyone know why this is, and more importantly, what can be done to improve it?

Why does Blender use so much memory for large textures?

Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.

It was brought up in this bug report, but closed.

Why can image editors (Photoshop/Gimp/Krita) handle such large images but not Blender?

Whats going on, and more importantly, what can be done to improve it?

Source Link
Andrew Price
  • 1.3k
  • 2
  • 14
  • 20

Why does memory usage spike so badly for large textures?

Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.

It was brought up in this bug report, but closed.

I asked Campbell personally and he said:

Why image editors (Photoshop/Gimp/Krita) can handle huge images but not Blender? there are a few factors... I expect others might be interested in this topic too.

So does anyone know why this is, and more importantly, what can be done to improve it?