Using a single 6K texture at only **227kb** in size, spikes the memory usage to a crazy **144mb** of memory in Blender. It was brought up in [this bug report][1], but closed. Why can image editors (Photoshop/Gimp/Krita) handle such large images but not Blender? Whats going on, and more importantly, what can be done to improve it? [1]: https://developer.blender.org/T44108