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My Pictures are in reverse order This is what happened when I used a subdivide modifier Appears to have 2 sets of polysI joined 2 meshes together, adding eye socket to the stalk for the eye on a crayfish. It almost looks like a ghost set of polys are making a translucent layer over the regular polys. The polys above the join edge are shinier and darker and I've tried to reset the material and that didn't help. I deleted a couple of rows of ploys and rebuilt it and the shiny just comes back. Ctrl L selects the whole model so the meshes are joined. The first picture is what happened when I tried adding a subdivision modifier. enter image description here t almost seems to glow like a prism effect.I

My Pictures are in reverse order This is what happened when I used a subdivide modifier Appears to have 2 sets of polysI joined 2 meshes together, adding eye socket to the stalk for the eye on a crayfish. It almost looks like a ghost set of polys are making a translucent layer over the regular polys. The polys above the join edge are shinier and darker and I've tried to reset the material and that didn't help. I deleted a couple of rows of ploys and rebuilt it and the shiny just comes back. Ctrl L selects the whole model so the meshes are joined. enter image description here t almost seems to glow like a prism effect.I

My Pictures are in reverse order This is what happened when I used a subdivide modifier Appears to have 2 sets of polysI joined 2 meshes together, adding eye socket to the stalk for the eye on a crayfish. It almost looks like a ghost set of polys are making a translucent layer over the regular polys. The polys above the join edge are shinier and darker and I've tried to reset the material and that didn't help. I deleted a couple of rows of ploys and rebuilt it and the shiny just comes back. Ctrl L selects the whole model so the meshes are joined. The first picture is what happened when I tried adding a subdivision modifier. enter image description here t almost seems to glow like a prism effect.I

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Wierd Weird Shiny polygons at mesh joining edge

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Wierd Shiny polygons at mesh joining edge

My Pictures are in reverse order This is what happened when I used a subdivide modifier Appears to have 2 sets of polysI joined 2 meshes together, adding eye socket to the stalk for the eye on a crayfish. It almost looks like a ghost set of polys are making a translucent layer over the regular polys. The polys above the join edge are shinier and darker and I've tried to reset the material and that didn't help. I deleted a couple of rows of ploys and rebuilt it and the shiny just comes back. Ctrl L selects the whole model so the meshes are joined. enter image description here t almost seems to glow like a prism effect.I