I am a railway modeller, I can design and add basic textures in SketchUp, no problems.
I needed to up the texture levels quellenform instructions put me right so now Walls with real life textures are possible. I made a couple of how too videos aimed at the newbie like myself on my YouTube Channel. I am trying to pass on the knowledge and the response was great.
My question is: how do I convert a SVG/STL/DAE type file in Blender to a single mesh with no subdivisions so I can add a displacement texture. I can then cut out windows using the Boolean method later once the texture is applied. I have Construction lines addon installed, would this help?
Import SVG, Limited dissolve works well. I try and subdivide and only the edge gets subdivided?
I seem to be doing something wrong as I get to the REMESH stage and when I apply it the CPU slows down and the object disappears.
I thank you very much for the time spent educating a numpty like me. I have been going through the node sequence box by box trying to work out what does what. I have come unstuck on the first hurdle. On the Map Texture Scaling Box the blue box Map Range node has no node connectors. How do I connect that box to the Bounding Box node and Position node?
I have updated to the latest Blender and following your Node flowchart, I have MADE SOME CHANGES and the model is working. I need to get into the finer details on how everything works.