I am a railway modeller, I can design and add basic textures in SketchUp, no problems. I needed to up the texture levels [quellenform istructions][1] put me right so now Walls with real life textures are possible. I made a couple of how too videos aimed at the newbie like myself on [my YouTube Channel][2]. I am trying to pass on the knowledge and the response was great. [![Test piece][3]][3] My question is how do I convert a SVG/STL/DAE type file in Blender to a single mesh with no subdivisions so I can add displacement texture. I can then cut out windows using the Boolean method later once the texture is applied. I have Construction lines addon installed, would this help? [![Type of drawing I want to convert][4]][4] Import SVG, Limited dissolve works well. I try and subdivide and only the edge gets subdivided? [![SVG imported][5]][5] [![Limited dissolve][6]][6] [![Subdivided only edges affected][7]][7] [1]: https://blender.stackexchange.com/questions/262934/cutting-a-hole-in-a-wall-with-displaced-texture [2]: https://www.youtube.com/watch?v=w7I8ax1KWjg&list=PL2Mz1GBib5AsbP06-fgANDgQS0Ehhy90S [3]: https://i.sstatic.net/4PwjI.jpg [4]: https://i.sstatic.net/cskre.png [5]: https://i.sstatic.net/V2k5v.png [6]: https://i.sstatic.net/SwF9H.png [7]: https://i.sstatic.net/o2YXy.png