Skip to main content
Notice removed Draw attention by Legoman
Bounty Ended with Pierre Schiller's answer chosen by Legoman
Tweeted twitter.com/StackBlender/status/1512399873739472906
added 368 characters in body
Source Link
Legoman
  • 1.5k
  • 8
  • 29
  • 60

I'm trying to figure out the various image settings and how they relate to a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which is better suited for use in bump and height maps?

EDIT: The "float buffer" setting is found in the UV image editor's image settings (right under the resolution settings) after creating an image, before saving it. It seems to be automatically enabled when the image is created with "32-bit float" checked, and disabled if it's created with "32-bit float" left unchecked. I think it's just a way to alter the same setting after the image is created, but I'm not certain.

I'm trying to figure out the various image settings and how they relate to a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which is better suited for use in bump and height maps?

I'm trying to figure out the various image settings and how they relate to a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which is better suited for use in bump and height maps?

EDIT: The "float buffer" setting is found in the UV image editor's image settings (right under the resolution settings) after creating an image, before saving it. It seems to be automatically enabled when the image is created with "32-bit float" checked, and disabled if it's created with "32-bit float" left unchecked. I think it's just a way to alter the same setting after the image is created, but I'm not certain.

Notice added Draw attention by Legoman
Bounty Started worth 100 reputation by Legoman
Post Reopened by Duarte Farrajota Ramos
added 63 characters in body; edited title
Added to review
Source Link
Legoman
  • 1.5k
  • 8
  • 29
  • 60

Best settings 32-bit float vs float buffer for painting bump maps

I'm trying to figure out the idealvarious image settings forand how they relate to a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which should Iis better suited for use in bump and height maps?

Best settings for painting bump maps

I'm trying to figure out the ideal settings for a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which should I use?

32-bit float vs float buffer for bump maps

I'm trying to figure out the various image settings and how they relate to a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which is better suited for use in bump and height maps?

Post Closed as "Opinion-based" by Emir, Chris, Duarte Farrajota Ramos
Source Link
Legoman
  • 1.5k
  • 8
  • 29
  • 60

Best settings for painting bump maps

I'm trying to figure out the ideal settings for a bump map texture. Creating the image with "32-bit float" certainly helps give smoother results, but it seems like enabling "float buffer" does the same thing. Is there a difference between these settings? If so, what is it? Which should I use?