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I consider myself quite experienced w/ Blender, yet have never encountered the problem, as seen in the image, before.

Broken Lighting of Surface in Solid Viewport

Here are some details, hopefully to provide more clarity concerning my problem:

  • The mesh is shaded Flat, yet it has notably incorrect 'smoothed' shading.
  • The mesh is divided into individual Islands. These Islands do intersect w/ each other.
  • The most recent Islands suffer the most.
  • I have attempted to append the mesh into an older version of blender (2.93), and the problem persisted.
  • I have ensured all normals face outward, with no irregularities.
  • Some doubles do exist throughout the mesh, only because of the aforementioned division into Islands.

Does anyone know how I might fix this?

Edit: Here is the offending Mesh: https://drive.google.com/file/d/19jdwPf6Y-wI-yJB4AzF5jImSvhtUT7j3/view?usp=sharing

I consider myself quite experienced w/ Blender, yet have never encountered the problem, as seen in the image, before.

Broken Lighting of Surface in Solid Viewport

Here are some details, hopefully to provide more clarity concerning my problem:

  • The mesh is shaded Flat, yet it has notably incorrect 'smoothed' shading.
  • The mesh is divided into individual Islands. These Islands do intersect w/ each other.
  • The most recent Islands suffer the most.
  • I have attempted to append the mesh into an older version of blender (2.93), and the problem persisted.
  • I have ensured all normals face outward, with no irregularities.
  • Some doubles do exist throughout the mesh, only because of the aforementioned division into Islands.

Does anyone know how I might fix this?

I consider myself quite experienced w/ Blender, yet have never encountered the problem, as seen in the image, before.

Broken Lighting of Surface in Solid Viewport

Here are some details, hopefully to provide more clarity concerning my problem:

  • The mesh is shaded Flat, yet it has notably incorrect 'smoothed' shading.
  • The mesh is divided into individual Islands. These Islands do intersect w/ each other.
  • The most recent Islands suffer the most.
  • I have attempted to append the mesh into an older version of blender (2.93), and the problem persisted.
  • I have ensured all normals face outward, with no irregularities.
  • Some doubles do exist throughout the mesh, only because of the aforementioned division into Islands.

Does anyone know how I might fix this?

Edit: Here is the offending Mesh: https://drive.google.com/file/d/19jdwPf6Y-wI-yJB4AzF5jImSvhtUT7j3/view?usp=sharing

Source Link

Surface shading in Solid Viewport is broken: blender

I consider myself quite experienced w/ Blender, yet have never encountered the problem, as seen in the image, before.

Broken Lighting of Surface in Solid Viewport

Here are some details, hopefully to provide more clarity concerning my problem:

  • The mesh is shaded Flat, yet it has notably incorrect 'smoothed' shading.
  • The mesh is divided into individual Islands. These Islands do intersect w/ each other.
  • The most recent Islands suffer the most.
  • I have attempted to append the mesh into an older version of blender (2.93), and the problem persisted.
  • I have ensured all normals face outward, with no irregularities.
  • Some doubles do exist throughout the mesh, only because of the aforementioned division into Islands.

Does anyone know how I might fix this?