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added 4 characters in body
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Allen Simpson
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I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes that arise from the ocean using a dynamic paint canvas plane. But the

The problem here is that there are black patches in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes arise from the ocean using a dynamic paint canvas plane. But the problem here is that there are black patches in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes that arise from the ocean using a dynamic paint canvas plane.

The problem here is that there are black patches in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

added 2 characters in body; edited title
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Aman Kumar
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Why there are black spotspatches visible in fluid simulation?

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes arise from the ocean using a dynamic paint canvas plane. But the problem here is that there are black spotspatches in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

Why there are black spots visible in fluid simulation?

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes arise from the ocean using a dynamic paint canvas plane. But the problem here is that there are black spots in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

Why there are black patches visible in fluid simulation?

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes arise from the ocean using a dynamic paint canvas plane. But the problem here is that there are black patches in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here

Source Link
Aman Kumar
  • 283
  • 1
  • 11

Why there are black spots visible in fluid simulation?

I created a fluid simulation that imitates a ship moving, creates splashes, and displaces water. I made this scene in a large-scale ocean and I've cleverly made it to imitate that the splashes arise from the ocean using a dynamic paint canvas plane. But the problem here is that there are black spots in fluid simulation as shown in the below preview. Fluid simulation material is Glass, sharp, IOR 1.333, and ocean and dynamic paint canvas material are principled BSDF, full black base color, 0 roughness, and rest as it is. Please help... or if it is normal and okay like that please tell.

Also, the ship is not in images as I will composite it separately.

Render Preview: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface visible in the viewport: enter image description here

Top render preview with ocean and dynamic paint canvas plane surface hidden in the viewport: enter image description here