Timeline for Problems with HDRI map
Current License: CC BY-SA 4.0
21 events
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Nov 3, 2021 at 16:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 16, 2021 at 16:51 | answer | added | Aswin | timeline score: 1 | |
Jun 16, 2021 at 10:51 | comment | added | brockmann | As you might see by now, impossible to figure out without a screenshot of your world shader or the blend file. I recommend put more effort into your questions, remember that only you have access to your scene, only you know your exact setup, settings and what steps you took to arrive where your are now: blender.stackexchange.com/help/how-to-ask | |
Jun 16, 2021 at 10:45 | comment | added | Someone12512 | thx so much, u really helped me | |
Jun 16, 2021 at 10:43 | comment | added | brockmann | If you want to match the preview just disconnect the principled volume node in you world shader, see: i.sstatic.net/d1vPa.png However, you don't need any hdri at all because your "scene" is enclosed by geometry and the light send out from the hdri is blocked by that. | |
Jun 16, 2021 at 10:32 | comment | added | Someone12512 | surrounded by tunnel | |
Jun 16, 2021 at 10:32 | comment | added | Gordon Brinkmann | I cannot really see it in the screenshot because it's so dark... is the sphere completely surrounded by a tunnel or something or is it "beneath the open sky"? | |
Jun 16, 2021 at 10:25 | comment | added | Someone12512 | check the edited question | |
Jun 16, 2021 at 10:21 | history | edited | Someone12512 | CC BY-SA 4.0 |
added 112 characters in body
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Jun 16, 2021 at 10:17 | comment | added | brockmann | Textures have nothing to do with the overall lighting of the scene (the HDRI). | |
Jun 16, 2021 at 10:16 | comment | added | Someone12512 | I have textures which was imported from Substance painter, send it? | |
Jun 16, 2021 at 10:08 | comment | added | Someone12512 | Yes, i followed the guide | |
Jun 16, 2021 at 10:07 | comment | added | brockmann | Why not? Just delete the geometry in the blend and share it, the only thing we are interessted in is the Environment (World Settings) ... Again, did you follow the guide? | |
Jun 16, 2021 at 10:06 | comment | added | Someone12512 | Sorry, but i can't share with you my .blend file, can we solve this problem by using screenshots? Can you name what screenshots you need? | |
Jun 16, 2021 at 10:02 | comment | added | brockmann | Cool. However, as it stands we can only guess what you're doing wrong. Did you follow the guide? blender.stackexchange.com/a/179977/31447 Still nothing? Otherwise I'd suggest share your blend without the model, preferably using: blend-exchange.com | |
Jun 16, 2021 at 10:01 | review | Close votes | |||
Jun 16, 2021 at 12:12 | |||||
Jun 16, 2021 at 9:56 | review | Low quality posts | |||
Jun 16, 2021 at 10:26 | |||||
Jun 16, 2021 at 9:55 | comment | added | Someone12512 | Im already using the environment texture node | |
Jun 16, 2021 at 9:46 | comment | added | brockmann | I guess you are trying to use an Image Texture node instead of an Enviroment Texture node, recommend follow the steps in the link above and see whether that fixes the lighting. | |
Jun 16, 2021 at 9:43 | comment | added | brockmann | Does this answer your question? Render looks way different from viewport render mode. How can I fix this? | |
Jun 16, 2021 at 9:37 | history | asked | Someone12512 | CC BY-SA 4.0 |