Timeline for How to evenly distribute same size holes across a stretched surface
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 16, 2020 at 9:00 | history | tweeted | twitter.com/StackBlender/status/1317027515010027520 | ||
Oct 16, 2020 at 2:05 | history | became hot network question | |||
Oct 15, 2020 at 22:27 | vote | accept | Michael | ||
Oct 15, 2020 at 22:10 | answer | added | Robin Betts♦ | timeline score: 9 | |
Oct 15, 2020 at 20:02 | comment | added | Mr Zak | You can boolean cut the particle system. Convert it to real mesh object (convert in the Modifiers stack, remove system, then join resulting objects). As there aren't too many particles it likely won't freeze for an hour or something. Then pick that object as Boolean cutter | |
Oct 15, 2020 at 19:54 | answer | added | jachym michal | timeline score: 8 | |
Oct 15, 2020 at 18:01 | history | asked | Michael | CC BY-SA 4.0 |