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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added 228 characters in body
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I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look. Render of the smoke in Cycles

Also, here is the blend file, I cleared the scene and just left the particles there.

I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look. Render of the smoke in Cycles

I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look. Render of the smoke in Cycles

Also, here is the blend file, I cleared the scene and just left the particles there.

Source Link

Smoke being generated blocky

I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look. Render of the smoke in Cycles