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I was trying to render this two smokes being generated by following particles along a path determined by a force, I already applied all transforms for both domain and emitters and it still renders like this. The last thing I tried, before posting, was to change density in hopes it was going to become more soft but it stills renders like its. The smoke is emitted from a cube and I dont know if this changed anything but right know I just truly dont know how to fix this blocky look. Render of the smoke in Cycles

Also, here is the blend file, I cleared the scene and just left the particles there.

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    $\begingroup$ Domain resolution is really low. In this scenario you can try to use two domains - back one with lower resolution front (close to camera) with higher res. Minimase domain size as much as possible. $\endgroup$
    – vklidu
    Oct 3, 2020 at 17:50

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I also have this problem regularly and i figured out this is because of low Resolution , you need to increase Resolution Divisions of your domain to something like 400 or 500 for good results but WARNING if you are working on a low spec device like a normal consumer laptop , Even with 4 gb or 8bg ram this could be problematic but if you have a good build with some OKAY graphics , 500 divisions should not be a problem but on a simple laptop Blender will HANG as hell of you even crank up to 200

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