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added 156 characters in body
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jachym michal
  • 32.3k
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I'm no node wizard, so I'd recommend the Displacement node.
Then you can use UV maps for better control.

  1. Add a Subdivision modifier set to Simple (4+ levels)
  2. Use your hexagon texture to drive the Displacement node
  3. Enable true Displacement in material properties

enter image description here enter image description here


You can also drive the thickness using a BW texture enter image description here

I'm no node wizard, so I'd recommend the Displacement node.
Then you can use UV maps for better control.

  1. Add a Subdivision modifier set to Simple (4+ levels)
  2. Use your hexagon texture to drive the Displacement node
  3. Enable true Displacement in material properties

enter image description here enter image description here

I'm no node wizard, so I'd recommend the Displacement node.
Then you can use UV maps for better control.

  1. Add a Subdivision modifier set to Simple (4+ levels)
  2. Use your hexagon texture to drive the Displacement node
  3. Enable true Displacement in material properties

enter image description here enter image description here


You can also drive the thickness using a BW texture enter image description here

Source Link
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

I'm no node wizard, so I'd recommend the Displacement node.
Then you can use UV maps for better control.

  1. Add a Subdivision modifier set to Simple (4+ levels)
  2. Use your hexagon texture to drive the Displacement node
  3. Enable true Displacement in material properties

enter image description here enter image description here