Skip to main content
1 of 2
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

I'm no node wizard, so I'd recommend the Displacement node.
Then you can use UV maps for better control.

  1. Add a Subdivision modifier set to Simple (4+ levels)
  2. Use your hexagon texture to drive the Displacement node
  3. Enable true Displacement in material properties

enter image description here enter image description here

jachym michal
  • 32.3k
  • 6
  • 58
  • 118