I'm no node wizard, so I'd recommend the Displacement node. Then you can use UV maps for better control. 1. Add a Subdivision modifier set to Simple (4+ levels) 2. Use your hexagon texture to drive the Displacement node 3. Enable true Displacement in material properties [![enter image description here][1]][1] [![enter image description here][2]][2] [1]: https://i.sstatic.net/CfZt0.jpg [2]: https://i.sstatic.net/KJ2lq.png