I have these Objects around a Circle.
I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous
object:
I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought.
So first things first, how do I get the Objects to rotate around therethe local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently...