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I have these Objects around a Circle.
I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous object:

I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought.

So first things first, how do I get the Objects to rotate around therethe local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently...

enter image description here

I have these Objects around a Circle.
I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous object:

I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought.

So first things first, how do I get the Objects to rotate around there local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently...

enter image description here

I have these Objects around a Circle.
I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous object:

I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought.

So first things first, how do I get the Objects to rotate around the local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently...

enter image description here

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How to utilize local Rotation Axis with Animation Nodes

I have these Objects around a Circle.
I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous object:

I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought.

So first things first, how do I get the Objects to rotate around there local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently...

enter image description here